My scene has a bunch of rectangles with physics bodies that are the same size as the rectangle. I like to anchor all of my objects to CGPointZero, however I\'ve noticed when
You can use
[SKPhysicsBody bodyWithRectangleOfSize:size center: center]; CGPoint center = CGPointMake(size.width*(anchorPoint.x-0.5f), size.height*(0.5f-anchorPoint.y))
should transform the bounding box according to the anchorPoint of the parents node