What is the correct way to \"zoom out\" on your scene.
I have an object that I apply an impulse to fire it across the screen. It for example will fire about 100 px a
I believe you're not supposed to scale the SKScene (like it hints you if you try setScale method with SKScene). Try resizing it instead.
myScene.scaleMode = SKSceneScaleModeAspectFill;
And then while zooming:
myScene.size = CGSizeMake(myScene.size.width + dx, myScene.size.height + dy);
*Apple documentation says:
Set the scaleMode property to SKSceneScaleModeResizeFill. Sprite Kit automatically resizes the scene so that it always matches the view’s size.