I\'m trying to implement camera preview image data processing using camera2 api as proposed here: Camera preview image data processing with Android L and Camera2 API.
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For a simpler solution see my implementation here:
Conversion YUV 420_888 to Bitmap (full code)
The function takes the media.image as input, and creates three RenderScript allocations based on the y-, u- and v-planes. It follows the YUV_420_888 logic as shown in this Wikipedia illustration.
However, here we have three separate image planes for the Y, U and V-channels, thus I take these as three byte[], i.e. U8 allocations. The y-allocation has size width * height bytes, while the u- and v-allocatons have size width * height/4 bytes each, reflecting the fact that each u-byte covers 4 pixels (ditto each v byte).