This is my code:
#include
#include
int main(int argc, const char * argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *_wi
You have to load a bitmap image, or display something on the window, for Xcode to start displaying the window.
#include
#include
using namespace std;
int main() {
SDL_Window * window = nullptr;
SDL_Surface * window_surface = nullptr;
SDL_Surface * image_surface = nullptr;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
window_surface = SDL_GetWindowSurface(window);
image_surface = SDL_LoadBMP("image.bmp");
SDL_BlitSurface(image_surface, NULL, window_surface, NULL);
SDL_UpdateWindowSurface(window);
SDL_Delay(5000);
SDL_DestroyWindow(window);
SDL_FreeSurface(image_surface);
SDL_Quit();
}