How do you take a Screenshot of a website via .Net code?

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别跟我提以往
别跟我提以往 2020-12-09 05:08

Is it possible to take a screen shot of any given url using .Net code?

What is the easiest way to do it?

4条回答
  •  小蘑菇
    小蘑菇 (楼主)
    2020-12-09 05:14

    I'd suggest using a third-party approach for this, not doing it yourself. If you insist, though, then the heavy-handed way is to use System.Diagnostics.Process to launch a browser, then GetDesktopImage to get a screenshot.

    I'm sure there's an easier way, but that looks like this:

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Runtime.InteropServices;
    
    public class PlatformInvokeGDI32
    {
        public  const int SRCCOPY = 13369376;
    
        [DllImport("gdi32.dll",EntryPoint="DeleteDC")]
        public static extern IntPtr DeleteDC(IntPtr hDc);
    
        [DllImport("gdi32.dll",EntryPoint="DeleteObject")]
        public static extern IntPtr DeleteObject(IntPtr hDc);
    
        [DllImport("gdi32.dll",EntryPoint="BitBlt")]
        public static extern bool BitBlt(IntPtr hdcDest, int xDest, int yDest, int wDest, int hDest, IntPtr hdcSource, int xSrc, int ySrc, int RasterOp);
    
        [DllImport ("gdi32.dll",EntryPoint="CreateCompatibleBitmap")]
        public static extern IntPtr CreateCompatibleBitmap(IntPtr hdc,int nWidth, int nHeight);
    
        [DllImport ("gdi32.dll",EntryPoint="CreateCompatibleDC")]
        public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
    
        [DllImport ("gdi32.dll",EntryPoint="SelectObject")]
        public static extern IntPtr SelectObject(IntPtr hdc,IntPtr bmp);
    }
    
    public class PlatformInvokeUSER32
    {
        public const int SM_CXSCREEN = 0;
        public const int SM_CYSCREEN = 1;
    
        [DllImport("user32.dll", EntryPoint="GetDesktopWindow")]
        public static extern IntPtr GetDesktopWindow();
    
        [DllImport("user32.dll",EntryPoint="GetDC")]
        public static extern IntPtr GetDC(IntPtr ptr);
    
        [DllImport("user32.dll",EntryPoint="GetSystemMetrics")]
        public static extern int GetSystemMetrics(int abc);
    
        [DllImport("user32.dll",EntryPoint="GetWindowDC")]
        public static extern IntPtr GetWindowDC(Int32 ptr);
    
        [DllImport("user32.dll",EntryPoint="ReleaseDC")]
        public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDc);
    }
    
    public class CaptureScreen
    {
        public static Bitmap GetDesktopImage()
        {
            //In size variable we shall keep the size of the screen.
            SIZE size;
    
            //Variable to keep the handle to bitmap.
            IntPtr hBitmap;
    
            //Here we get the handle to the desktop device context.
            IntPtr  hDC = PlatformInvokeUSER32.GetDC(PlatformInvokeUSER32.GetDesktopWindow());
    
            //Here we make a compatible device context in memory for screen device context.
            IntPtr hMemDC = PlatformInvokeGDI32.CreateCompatibleDC(hDC);
    
            //We pass SM_CXSCREEN constant to GetSystemMetrics to get the
            //X coordinates of the screen.
            size.cx = PlatformInvokeUSER32.GetSystemMetrics(PlatformInvokeUSER32.SM_CXSCREEN);
    
            //We pass SM_CYSCREEN constant to GetSystemMetrics to get the Y coordinates of the screen.
            size.cy = PlatformInvokeUSER32.GetSystemMetrics (PlatformInvokeUSER32.SM_CYSCREEN);
    
            //We create a compatible bitmap of the screen size and using the screen device context.
            hBitmap = PlatformInvokeGDI32.CreateCompatibleBitmap(hDC, size.cx, size.cy);
    
            //As hBitmap is IntPtr, we cannot check it against null.
            //For this purpose, IntPtr.Zero is used.
            if(hBitmap != IntPtr.Zero)
            {
                //Here we select the compatible bitmap in the memeory device
                //context and keep the refrence to the old bitmap.
                IntPtr hOld = (IntPtr) PlatformInvokeGDI32.SelectObject(hMemDC, hBitmap);
    
                //We copy the Bitmap to the memory device context.
                PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0, size.cx, size.cy, hDC, 0, 0, PlatformInvokeGDI32.SRCCOPY);
    
                //We select the old bitmap back to the memory device context.
                PlatformInvokeGDI32.SelectObject(hMemDC, hOld);
    
                //We delete the memory device context.
                PlatformInvokeGDI32.DeleteDC(hMemDC);
    
                //We release the screen device context.
                PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32.GetDesktopWindow(), hDC);
    
                //Image is created by Image bitmap handle and stored in local variable.
                Bitmap bmp = System.Drawing.Image.FromHbitmap(hBitmap);
    
                //Release the memory to avoid memory leaks.
                PlatformInvokeGDI32.DeleteObject(hBitmap);
    
                //This statement runs the garbage collector manually.
                GC.Collect();
    
                //Return the bitmap
                return bmp;
            }
    
            //If hBitmap is null, retun null.
            return null;
        }
    }
    
    //This structure shall be used to keep the size of the screen.
    public struct SIZE
    {
      public int cx;
      public int cy;
    }
    

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