In iOS, Xamarin.Forms resizes the screen when the keyboard comes up when the root node is a ScrollView
. But when the root node is not a ScrollView
The way to fix this is with a custom renderer that listens for the keyboard showing up and adds padding while it's there.
In your PCL project, KeyboardResizingAwareContentPage.cs
:
using Xamarin.Forms;
public class KeyboardResizingAwareContentPage : ContentPage {
public bool CancelsTouchesInView = true;
}
In your iOS project, IosKeyboardFixPageRenderer.cs
:
using Foundation;
using MyProject.iOS.Renderers;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(KeyboardResizingAwareContentPage), typeof(IosKeyboardFixPageRenderer))]
namespace MyProject.iOS.Renderers {
public class IosKeyboardFixPageRenderer : PageRenderer {
NSObject observerHideKeyboard;
NSObject observerShowKeyboard;
public override void ViewDidLoad()
{
base.ViewDidLoad();
var cp = Element as KeyboardResizingAwareContentPage;
if (cp != null && !cp.CancelsTouchesInView) {
foreach (var g in View.GestureRecognizers) {
g.CancelsTouchesInView = false;
}
}
}
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
observerHideKeyboard = NSNotificationCenter.DefaultCenter.AddObserver(UIKeyboard.WillHideNotification, OnKeyboardNotification);
observerShowKeyboard = NSNotificationCenter.DefaultCenter.AddObserver(UIKeyboard.WillShowNotification, OnKeyboardNotification);
}
public override void ViewWillDisappear(bool animated)
{
base.ViewWillDisappear(animated);
NSNotificationCenter.DefaultCenter.RemoveObserver(observerHideKeyboard);
NSNotificationCenter.DefaultCenter.RemoveObserver(observerShowKeyboard);
}
void OnKeyboardNotification(NSNotification notification)
{
if (!IsViewLoaded) return;
var frameBegin = UIKeyboard.FrameBeginFromNotification(notification);
var frameEnd = UIKeyboard.FrameEndFromNotification(notification);
var page = Element as ContentPage;
if (page != null && !(page.Content is ScrollView)) {
var padding = page.Padding;
page.Padding = new Thickness(padding.Left, padding.Top, padding.Right, padding.Bottom + frameBegin.Top - frameEnd.Top);
}
}
}
}