I need to be able to programmatically draw on an image, and save that image for later use. Say, draw a line on specific x and y coordinates on the image, save the image, and
Updated Answer: Once you get the From and To coordinates, here is how to draw a line in a UIImage with those coordinates. From and To coordinates are in image pixels.
func drawLineOnImage(size: CGSize, image: UIImage, from: CGPoint, to: CGPoint) -> UIImage {
// begin a graphics context of sufficient size
UIGraphicsBeginImageContext(size)
// draw original image into the context
image.drawAtPoint(CGPointZero)
// get the context for CoreGraphics
let context = UIGraphicsGetCurrentContext()
// set stroking width and color of the context
CGContextSetLineWidth(context, 1.0)
CGContextSetStrokeColorWithColor(context, UIColor.blueColor().CGColor)
// set stroking from & to coordinates of the context
CGContextMoveToPoint(context, from.x, from.y)
CGContextAddLineToPoint(context, to.x, to.y)
// apply the stroke to the context
CGContextStrokePath(context)
// get the image from the graphics context
let resultImage = UIGraphicsGetImageFromCurrentImageContext()
// end the graphics context
UIGraphicsEndImageContext()
return resultImage }