I need to be able to programmatically draw on an image, and save that image for later use. Say, draw a line on specific x and y coordinates on the image, save the image, and
Since iOS 10 you can use the UIGraphicImageRenderer, which has a better syntax and has some great features!
Swift 4
let renderer = UIGraphicsImageRenderer(size: view.bounds.size)
let image = renderer.image { context in
// draw your image into your view
context.cgContext.draw(UIImage(named: "myImage")!.cgImage!, in: view.frame)
// draw even more...
context.cgContext.setFillColor(UIColor.red.cgColor)
context.cgContext.setStrokeColor(UIColor.black.cgColor)
context.cgContext.setLineWidth(10)
context.cgContext.addRect(view.frame)
context.cgContext.drawPath(using: .fillStroke)
}