I have a .wav file that I\'d like to use across my game, currently I am loading the sound in onCreate()
of each activity in the game.
soundCoun
This would work for you definitely !
public void playWavFile() {
Thread streamThread = new Thread(new Runnable() {
@Override
public void run() {
SoundPool soundPool;
final int wav;
String path = "/mnt/sdcard/AudioRecorder/record.wav";
soundPool = new SoundPool(5,AudioManager.STREAM_MUSIC, 0);
wav = soundPool.load(path, 1);
soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
// TODO Auto-generated method stub
soundPool.play(wav,100, 100, 0, 0, 1f);
}
});
}
});
streamThread.start();
}