I\'m tying together two libraries. One only gives output of type System.Windows.Media.Imaging.BitmapSource, the other only accepts input of type System.Dr
This is an alternate technique that does the same thing. The accepted answer works, but I ran into problems with images that had alpha channels (even after switching to PngBitmapEncoder). This technique may also be faster since it just does a raw copy of pixels after converting to compatible pixel format.
public Bitmap BitmapFromSource(System.Windows.Media.Imaging.BitmapSource bitmapsource)
{
//convert image format
var src = new System.Windows.Media.Imaging.FormatConvertedBitmap();
src.BeginInit();
src.Source = bitmapsource;
src.DestinationFormat = System.Windows.Media.PixelFormats.Bgra32;
src.EndInit();
//copy to bitmap
Bitmap bitmap = new Bitmap(src.PixelWidth, src.PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
var data = bitmap.LockBits(new Rectangle(Point.Empty, bitmap.Size), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
src.CopyPixels(System.Windows.Int32Rect.Empty, data.Scan0, data.Height * data.Stride, data.Stride);
bitmap.UnlockBits(data);
return bitmap;
}