I am working on a Windows 8 app. I need to know how to programmatically set the Source of an Image. I assumed that the Silverlight approach would work. However, it doesn\'t.
This example uses a FileOpenPicker object to obtain the storage file. You can use whatever method you need to access your file as a StorageFile object.
Logo is the name of the image control.
Reference the following code:
var fileOpenPicker = new FileOpenPicker();
fileOpenPicker.ViewMode = PickerViewMode.Thumbnail;
fileOpenPicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
fileOpenPicker.FileTypeFilter.Add(".png");
fileOpenPicker.FileTypeFilter.Add(".jpg");
fileOpenPicker.FileTypeFilter.Add(".jpeg");
fileOpenPicker.FileTypeFilter.Add(".bmp");
var storageFile = await fileOpenPicker.PickSingleFileAsync();
if (storageFile != null)
{
// Ensure the stream is disposed once the image is loaded
using (IRandomAccessStream fileStream = await storageFile.OpenAsync(Windows.Storage.FileAccessMode.Read))
{
// Set the image source to the selected bitmap
BitmapImage bitmapImage = new BitmapImage();
await bitmapImage.SetSourceAsync(fileStream);
Logo.Source = bitmapImage;
}
}