I\'ve taken a look at this question: UIImage Shadow Trouble
But the accepted answer didn\'t work for me.
What I\'m trying to do is take a UIImage and add a s
Whilst trying to use some of the other examples here, I noticed that they seem to either hard-code the offset & blur, or do not correctly take them into account when sizing and positioning the output.
The following code solves these issues (it's based on the original work by Igor Kulagin):
extension UIImage {
/// Returns a new image with the specified shadow properties.
/// This will increase the size of the image to fit the shadow and the original image.
func withShadow(blur: CGFloat = 6, offset: CGSize = .zero, color: UIColor = UIColor(white: 0, alpha: 0.8)) -> UIImage {
let shadowRect = CGRect(
x: offset.width - blur,
y: offset.height - blur,
width: size.width + blur * 2,
height: size.height + blur * 2
)
UIGraphicsBeginImageContextWithOptions(
CGSize(
width: max(shadowRect.maxX, size.width) - min(shadowRect.minX, 0),
height: max(shadowRect.maxY, size.height) - min(shadowRect.minY, 0)
),
false, 0
)
let context = UIGraphicsGetCurrentContext()!
context.setShadow(
offset: offset,
blur: blur,
color: color.cgColor
)
draw(
in: CGRect(
x: max(0, -shadowRect.origin.x),
y: max(0, -shadowRect.origin.y),
width: size.width,
height: size.height
)
)
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
}