I\'ve taken a look at this question: UIImage Shadow Trouble
But the accepted answer didn\'t work for me.
What I\'m trying to do is take a UIImage and add a s
I needed a bigger shadow for my UIImages. Here is my variant of the answer that allows for a customized shadow size with no offset.
- (UIImage*)imageWithShadow:(UIImage*)originalImage BlurSize:(float)blurSize {
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef shadowContext = CGBitmapContextCreate(NULL, originalImage.size.width + (blurSize*2), originalImage.size.height + (blurSize*2), CGImageGetBitsPerComponent(originalImage.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
CGContextSetShadowWithColor(shadowContext, CGSizeMake(0, 0), blurSize, [UIColor blackColor].CGColor);
CGContextDrawImage(shadowContext, CGRectMake(blurSize, blurSize, originalImage.size.width, originalImage.size.height), originalImage.CGImage);
CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
CGContextRelease(shadowContext);
UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
CGImageRelease(shadowedCGImage);
return shadowedImage;
}
Use it like:
UIImage *shadowedImage = [self imageWithShadow:myImage BlurSize:30.0f];