How can I get my textures to align with the screen pixels for pixel perfect graphics in OpenGL ES 2.0? This is critical for a project I\'m working on which uses pixel art g
This link may be usefull:
http://glprogramming.com/red/appendixg.html#name1
Look at "If exact two-dimensional rasterization is desired...". This OpenGl tip tells you how to best setup your ortho matrix for 2D.
Also, you may need to disable any kind of texture filtering.