Rounded Background text like Instagram, ReplacementSpan not working as required

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日久生厌
日久生厌 2020-12-08 17:48

I was trying to do something similar to Instagram below -

But i want this curves like Instagram -

Now i am stuck in one more problem - When i typ

4条回答
  •  [愿得一人]
    2020-12-08 18:35

    Modified @Rahul_Tiwari's version to automatically scale the padding and corner radius when the text size changes. It scales based on percent change from a default text size value. Plus setShadowLayer as needed. It also adds padding to the top and bottom of the text so the padding is equal on all sides.

    import android.graphics.Canvas
    import android.graphics.Paint
    import android.graphics.Path
    import android.graphics.RectF
    import android.text.style.LineBackgroundSpan
    import android.view.Gravity
    import android.widget.TextView
    import kotlin.math.abs
    import kotlin.math.sign
    
    class BackgroundColorSpan(private val tv: TextView,
                              backgroundColor: Int,
                              private val defaultTextSizePx: Float,
                              private val paddingToTextSizeRatio : Float = 0.125f,
                              gravityAlignment: Int = Gravity.CENTER) : LineBackgroundSpan {
        private val rect = RectF()
        private val paint = Paint()
        private val paintStroke = Paint()
        private val path = Path()
        private var prevWidth = -1f
        private var prevLeft = -1f
        private var prevRight = -1f
        private var prevBottom = -1f
        private var prevTop = -1f
    
        /***
         * Gravity.CENTER_HORIZONTAL
         * Gravity.LEFT
         * Gravity.RIGHT
         */
        private var gravityAlignment : Int
    
        init {
            tv.includeFontPadding = false
            paint.color = backgroundColor
            paintStroke.color = backgroundColor
            this.gravityAlignment = gravityAlignment and Gravity.HORIZONTAL_GRAVITY_MASK
        }
    
        private val paddingForDefaultTextSize: Float get() =  defaultTextSizePx * paddingToTextSizeRatio
    
        private fun getTextScale(currentPaint: Paint) : Float  = currentPaint.textSize / defaultTextSizePx
    
        private fun getTagWidth(text: CharSequence, start: Int, end: Int, paint: Paint, padding: Float): Float =
                padding + paint.measureText(text, start, end) + padding
    
        private fun updatePaddingAndShadowLayerRadius(padding: Float) {
            if (tv.shadowRadius != padding) {
                tv.setShadowLayer(padding/* radius */, 0.toFloat(), 0.toFloat(), 0 /* transparent */)
            }
            val paddingI= padding.toInt()
            if (tv.paddingLeft != paddingI && tv.paddingRight != paddingI){
                tv.setPadding(paddingI, paddingI, paddingI, paddingI)
                tv.setLineSpacing(padding, 1.0f)
            }
        }
    
        override fun drawBackground(
                c: Canvas,
                p: Paint,
                left: Int,
                right: Int,
                top: Int,
                baseline: Int,
                bottom: Int,
                text: CharSequence,
                start: Int,
                end: Int,
                lnum: Int) {
    
            val paddingForTextSize = paddingForDefaultTextSize * getTextScale(p)
            updatePaddingAndShadowLayerRadius(paddingForTextSize)
            val width = getTagWidth(text, start, end, p, paddingForTextSize)
            val shiftLeft: Float
            val shiftRight: Float
            val fm = p.fontMetrics
            val tagBottom: Float = baseline + fm.descent + paddingForTextSize
            val topPadding = if (lnum == 0 ) paddingForTextSize else 0f
            val tagTop: Float = baseline + fm.ascent - topPadding
    
            val tagHeight = tagBottom - tagTop
            val radius = tagHeight / 10
    
    
            when (gravityAlignment) {
                Gravity.LEFT -> {
                    shiftLeft = 0f - paddingForTextSize
                    shiftRight = width + shiftLeft
                }
    
                Gravity.RIGHT -> {
                    shiftLeft = right - width + paddingForTextSize
                    shiftRight = (right + paddingForTextSize)
                }
                else -> {
                    shiftLeft = (right - width) / 2
                    shiftRight = right - shiftLeft
                }
            }
    
            rect.set(shiftLeft, tagTop, shiftRight, tagBottom)
    
    
            if (lnum == 0) {
                c.drawRoundRect(rect, radius, radius, paint)
            } else {
                path.reset()
                val difference = width - prevWidth
                val diff = -sign(difference) * (2f * radius).coerceAtMost(abs(difference / 2f)) / 2f
                path.moveTo(
                        prevLeft, prevBottom - radius
                )
    
                if (gravityAlignment != Gravity.LEFT) {
                    path.cubicTo(//1
                            prevLeft, prevBottom - radius,
                            prevLeft, rect.top,
                            prevLeft + diff, rect.top
                    )
                } else {
                    path.lineTo(prevLeft, prevBottom + radius)
                }
                path.lineTo(
                        rect.left - diff, rect.top
                )
                path.cubicTo(//2
                        rect.left - diff, rect.top,
                        rect.left, rect.top,
                        rect.left, rect.top + radius
                )
                path.lineTo(
                        rect.left, rect.bottom - radius
                )
                path.cubicTo(//3
                        rect.left, rect.bottom - radius,
                        rect.left, rect.bottom,
                        rect.left + radius, rect.bottom
                )
                path.lineTo(
                        rect.right - radius, rect.bottom
                )
                path.cubicTo(//4
                        rect.right - radius, rect.bottom,
                        rect.right, rect.bottom,
                        rect.right, rect.bottom - radius
                )
                path.lineTo(
                        rect.right, rect.top + radius
                )
    
                if (gravityAlignment != Gravity.RIGHT) {
                    path.cubicTo(//5
                            rect.right, rect.top + radius,
                            rect.right, rect.top,
                            rect.right + diff, rect.top
                    )
                    path.lineTo(
                            prevRight - diff, rect.top
                    )
                    path.cubicTo(//6
                            prevRight - diff, rect.top,
                            prevRight, rect.top,
                            prevRight, prevBottom - radius
                    )
    
                } else {
                    path.lineTo(prevRight, prevBottom - radius)
                }
                path.cubicTo(//7
                        prevRight, prevBottom - radius,
                        prevRight, prevBottom,
                        prevRight - radius, prevBottom
                )
    
                path.lineTo(
                        prevLeft + radius, prevBottom
                )
    
                path.cubicTo(//8
                        prevLeft + radius, prevBottom,
                        prevLeft, prevBottom,
                        prevLeft, rect.top - radius
                )
                c.drawPath(path, paintStroke)
    
            }
            prevWidth = width
            prevLeft = rect.left
            prevRight = rect.right
            prevBottom = rect.bottom
            prevTop = rect.top
        }
    }
    

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