Erasing programs such as Eraser recommend overwriting data maybe 36 times.
As I understand it all data is stored on a hard drive as 1s or 0s.
If an overwrite
Here's a Gutmann erasing implementation I put together. It uses the cryptographic random number generator to produce a strong block of random data.
public static void DeleteGutmann(string fileName)
{
var fi = new FileInfo(fileName);
if (!fi.Exists)
{
return;
}
const int GutmannPasses = 35;
var gutmanns = new byte[GutmannPasses][];
for (var i = 0; i < gutmanns.Length; i++)
{
if ((i == 14) || (i == 19) || (i == 25) || (i == 26) || (i == 27))
{
continue;
}
gutmanns[i] = new byte[fi.Length];
}
using (var rnd = new RNGCryptoServiceProvider())
{
for (var i = 0L; i < 4; i++)
{
rnd.GetBytes(gutmanns[i]);
rnd.GetBytes(gutmanns[31 + i]);
}
}
for (var i = 0L; i < fi.Length;)
{
gutmanns[4][i] = 0x55;
gutmanns[5][i] = 0xAA;
gutmanns[6][i] = 0x92;
gutmanns[7][i] = 0x49;
gutmanns[8][i] = 0x24;
gutmanns[10][i] = 0x11;
gutmanns[11][i] = 0x22;
gutmanns[12][i] = 0x33;
gutmanns[13][i] = 0x44;
gutmanns[15][i] = 0x66;
gutmanns[16][i] = 0x77;
gutmanns[17][i] = 0x88;
gutmanns[18][i] = 0x99;
gutmanns[20][i] = 0xBB;
gutmanns[21][i] = 0xCC;
gutmanns[22][i] = 0xDD;
gutmanns[23][i] = 0xEE;
gutmanns[24][i] = 0xFF;
gutmanns[28][i] = 0x6D;
gutmanns[29][i] = 0xB6;
gutmanns[30][i++] = 0xDB;
if (i >= fi.Length)
{
continue;
}
gutmanns[4][i] = 0x55;
gutmanns[5][i] = 0xAA;
gutmanns[6][i] = 0x49;
gutmanns[7][i] = 0x24;
gutmanns[8][i] = 0x92;
gutmanns[10][i] = 0x11;
gutmanns[11][i] = 0x22;
gutmanns[12][i] = 0x33;
gutmanns[13][i] = 0x44;
gutmanns[15][i] = 0x66;
gutmanns[16][i] = 0x77;
gutmanns[17][i] = 0x88;
gutmanns[18][i] = 0x99;
gutmanns[20][i] = 0xBB;
gutmanns[21][i] = 0xCC;
gutmanns[22][i] = 0xDD;
gutmanns[23][i] = 0xEE;
gutmanns[24][i] = 0xFF;
gutmanns[28][i] = 0xB6;
gutmanns[29][i] = 0xDB;
gutmanns[30][i++] = 0x6D;
if (i >= fi.Length)
{
continue;
}
gutmanns[4][i] = 0x55;
gutmanns[5][i] = 0xAA;
gutmanns[6][i] = 0x24;
gutmanns[7][i] = 0x92;
gutmanns[8][i] = 0x49;
gutmanns[10][i] = 0x11;
gutmanns[11][i] = 0x22;
gutmanns[12][i] = 0x33;
gutmanns[13][i] = 0x44;
gutmanns[15][i] = 0x66;
gutmanns[16][i] = 0x77;
gutmanns[17][i] = 0x88;
gutmanns[18][i] = 0x99;
gutmanns[20][i] = 0xBB;
gutmanns[21][i] = 0xCC;
gutmanns[22][i] = 0xDD;
gutmanns[23][i] = 0xEE;
gutmanns[24][i] = 0xFF;
gutmanns[28][i] = 0xDB;
gutmanns[29][i] = 0x6D;
gutmanns[30][i++] = 0xB6;
}
gutmanns[14] = gutmanns[4];
gutmanns[19] = gutmanns[5];
gutmanns[25] = gutmanns[6];
gutmanns[26] = gutmanns[7];
gutmanns[27] = gutmanns[8];
Stream s;
try
{
s = new FileStream(
fi.FullName,
FileMode.Open,
FileAccess.Write,
FileShare.None,
(int)fi.Length,
FileOptions.DeleteOnClose | FileOptions.RandomAccess | FileOptions.WriteThrough);
}
catch (UnauthorizedAccessException)
{
return;
}
catch (IOException)
{
return;
}
using (s)
{
if (!s.CanSeek || !s.CanWrite)
{
return;
}
for (var i = 0L; i < gutmanns.Length; i++)
{
s.Seek(0, SeekOrigin.Begin);
s.Write(gutmanns[i], 0, gutmanns[i].Length);
s.Flush();
}
}
}