copy vs std::move for ints

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一生所求
一生所求 2020-12-08 14:20
  • What\'s difference between default copy and std::move in that example?
  • After move the object is there any dependence between new and old ones?
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  •  一生所求
    2020-12-08 15:17

    In this example, there is no difference. We will end up with 3 ints with value 100. There could definitely be a difference with different types though. For instance, let's consider something like vector:

    std::vector a = {1, 2, 3, 4, 5}; // a has size 5
    auto a_copy = a;                      // copy a. now we have two vectors of size 5
    auto a_move = std::move(a);           // *move* a into a_move
    

    The last variable, a_move, takes ownership of a's internal pointers. So what we end up with is a_move is a vector of size 5, but a is now empty. The move is much more efficient than a copy (imagine if it was a vector of 1000 strings instead - a_copy would involve allocating a 1000-string buffer and copying 1000 strings, but a_move just assigns a couple pointers).

    For some other types, one might be invalid:

    std::unique_ptr a{new int 42};
    auto a_copy = a;            // error
    auto a_move = std::move(a); // OK, now a_move owns 42, but a points to nothing
    

    For many types, there's no difference though:

    std::array a;
    auto a_copy = a;            // copy 100 ints
    auto a_move = std::move(a); // also copy 100 ints, no special move ctor
    

    More generally:

    T a;
    auto a_copy = a;            // calls T(const T& ), the copy constructor
    auto a_move = std::move(a); // calls T(T&& ), the move constructor
    

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