I have an application to which I want to add the ability to import small audio snippets directly from a microphone device of some sort.
I already allow importing of
Probably the easiest is to use mciSendString function:
public class Program
{
[DllImport("winmm.dll", EntryPoint = "mciSendStringA", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
private static extern int mciSendString(string lpstrCommand, string lpstrReturnString, int uReturnLength, int hwndCallback);
static void Main(string[] args)
{
mciSendString("open new Type waveaudio Alias recsound", "", 0, 0);
mciSendString("record recsound", "", 0, 0);
Console.WriteLine("recording, press Enter to stop and save ...");
Console.ReadLine();
mciSendString("save recsound c:\\work\\result.wav", "", 0, 0);
mciSendString("close recsound ", "", 0, 0);
}
}
Another option is to use the DirectShowNet library (there's a sample called PlayCap).
You might also find this CodeProject article useful.