Fast Image loading methods, low to high res with multiple backgrounds - javascript solution?

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眼角桃花
眼角桃花 2020-12-08 12:15
background-image:url(\'images/bg1.png\'), url(\'images/speed/bg1.jpg\');

I\'m trying to take advantage of the option for multiple background images

3条回答
  •  夕颜
    夕颜 (楼主)
    2020-12-08 12:46

    //
    //  You have dozen of hd photos, and don't want to embed them right from the get go
    //  in order to avoid 'interlaced' load, boost application load, etc.
    //  Idea is to place lo-res photos, temporarily, in place where hd ones should go,
    //  while downloading full quality images in the background.
    //
    //  People usualy do this kind of caching by attaching 'onload' event handler to off-screen
    //  Image object ( created by new Image(), document.createElement('img'), or any
    //  other fashion ), which gets executed natively by a browser when the event
    //  ( 'onload' in this case ) occurs, and setting the '.src' property of an image to
    //  the phisical path ( relative/absolute ) of an img to start the download process.
    //  The script pressented here use that approach for multiple images,
    //  and notifies of task done by running provided function.
    //
    //  So, solution is to provide locations of images you want to,
    //  and get notified when they get fully downloaded, and cached by browser.
    //  To do that you pass a function as 1st parameter to the fn below,
    //  passing as many images as needed after it.
    //
    //  Code will scan through provided images keeping the ones that are actualy
    //  image files( .jpeg, .png, .tiff, etc.), create 'off-screen' Image objects
    //  and attach onload/onerror/onabort handler fn to each one( which will be called
    //  when coresponding circumstance occurs ), and initiate loading by setting the
    //  .src property of an Image object.
    //
    //  After the 'load-handler' has been called the number of times that coresponds to
    //  number of images ( meaning the dload process is done ), script notifies you
    //  of job done by running the function you provided as first argument to it,
    //  additinaly passing images( that are cached and ready to go ) as
    //  parameters to callback fn you supplied.
    //
    //  Inside the callback you do whatever you do with cached photos.
    //
    function hd_pics_dload( fn /* ,...hd-s */ ) {
    
        var
            n        = 0,   // this one is used as counter/flag to signal the download end
            P        = [],  // array to hold Image objects
    
                            // here goes the image filtering stuff part,
                            // all the images that pass the 'regex' test
                            // ( the ones that have valid image extension )
                            // are considerd valid, and are kept for download
            arg_imgs =  Array.prototype.filter.call(
                            Array.prototype.slice.call( arguments, 1 ),
                            function ( imgstr ) {
                                return ( /\.(?:jpe?g|jpe|png|gif|bmp|tiff?|tga|iff)$/i ).test( imgstr );
                            }
                        );
    
    
               // aborts script if no images are provided
               // runs passed function anyway
    
            if ( arg_imgs.length === 0 ) {
                fn.apply( document, arg_imgs );
                return arg_imgs;
            }
    
    
              // this part keeps track of number of 'load-handler' calls,
              // when 'n' hits the amount of given photos
              // provided callback is runned ( signaling load complete )
              // and whatever code is inside of it, it is executed.
              // it passes images as parameters to callback,
              // and sets it's context ( this ) to document object
    
            var hd_imgs_load_handler = function ( e ) {
    
                // logs the progress to the console
                console.log( e.type, ' -- > ', this.src );
    
                ( ++n === arg_imgs.length )
                && fn.apply( document, arg_imgs );
    
            };
    
    
             // this part loops through given images,
             // populates the P[] with Image objects,
             // attaches 'hd_imgs_load_handler' event handler to each one,
             // and starts up the download thing( by setting '.src' to coresponding image path )
    
        for (
            var i = 0,
            len   = arg_imgs.length;
            i < len;
            i++
        ) {
            P[i] = new Image;
            P[i].onabort = hd_imgs_load_handler;
            P[i].onerror = hd_imgs_load_handler;
            P[i].onload  = hd_imgs_load_handler;
            P[i].src     = arg_imgs[i];
        }
    
        // it gives back images that are about to be loaded
        return arg_imgs;
    
    }
    //
    // use:
    
    hd_pics_dload(
    
           // 1st provide a function that will handle photos once cached
        function () { console.log('done -> ', arguments ); },
    
           // and provide pics, as many as needed, here
           // don't forget to separate all parameters with a comma
        'http://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Flag_of_the_United_Nations.svg/2000px-Flag_of_the_United_Nations.svg.png',
        'http://upload.wikimedia.org/wikipedia/commons/e/e5/IBM_Port-A-Punch.jpg',
        'http://upload.wikimedia.org/wikipedia/commons/7/7e/Tim_Berners-Lee_CP_2.jpg',
        'http://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/NewTux.svg/2000px-NewTux.svg.png',
        'http://upload.wikimedia.org/wikipedia/commons/4/4c/Beekeeper_keeping_bees.jpg',
        'http://upload.wikimedia.org/wikipedia/commons/9/9a/100607-F-1234S-004.jpg'
    );
    
    //
    

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