I am facing a weird bug, that happens only on iOS 10.
I have a application with several screens, and each screen colors the navigationBar in viewW
Here's what changed according to the iOS 10 SDK Release Notes:
In iOS 10, UIKit has updated and unified background management for UINavigationBar, UITabBar, and UIToolbar. In particular, changes to background properties of these views (such as background or shadow images, or setting the bar style) may kick off a layout pass for the bar to resolve the new background appearance.
In particular, this means that attempts to change the background appearance of these bars inside of -[UIView layoutSubviews], -[UIView updateConstraints], -[UIViewController willLayoutSubviews], -[UIViewController didLayoutSubviews], - [UIViewController updateViewConstraints], or any other method that is called in response to layout may result in a layout loop.
So the problem seems to be that viewWillAppear is triggering the mentioned layout loop, since it's called as a result of a layout change:
The quick fix for me was overriding popViewControllerAnimated and pushViewController and updating the navigationBar background on my subclass of UINavigationController. Here's how it looks like:
override func popViewControllerAnimated(animated: Bool) -> UIViewController? {
let poppedViewController = super.popViewControllerAnimated(animated)
// Updates the navigation bar appearance
updateAppearanceForViewController(nextViewController)
return poppedViewController
}
override func pushViewController(viewController: UIViewController, animated: Bool) {
super.pushViewController(viewController, animated: animated)
// Updates the navigation bar appearance
updateAppearanceForViewController(viewController)
}
My guess is that it works because popViewControllerAnimated and pushViewController are not called by the OS as a result of a layout change, but by a touch event. So keep that in mind if you want to find another place to update your navigationBar background.