Has anybody implemented a feature where if the user has not touched the screen for a certain time period, you take a certain action? I\'m trying to figure out the best way t
I have a variation of the idle timer solution which doesn't require subclassing UIApplication. It works on a specific UIViewController subclass, so is useful if you only have one view controller (like an interactive app or game may have) or only want to handle idle timeout in a specific view controller.
It also does not re-create the NSTimer object every time the idle timer is reset. It only creates a new one if the timer fires.
Your code can call resetIdleTimer
for any other events that may need to invalidate the idle timer (such as significant accelerometer input).
@interface MainViewController : UIViewController
{
NSTimer *idleTimer;
}
@end
#define kMaxIdleTimeSeconds 60.0
@implementation MainViewController
#pragma mark -
#pragma mark Handling idle timeout
- (void)resetIdleTimer {
if (!idleTimer) {
idleTimer = [[NSTimer scheduledTimerWithTimeInterval:kMaxIdleTimeSeconds
target:self
selector:@selector(idleTimerExceeded)
userInfo:nil
repeats:NO] retain];
}
else {
if (fabs([idleTimer.fireDate timeIntervalSinceNow]) < kMaxIdleTimeSeconds-1.0) {
[idleTimer setFireDate:[NSDate dateWithTimeIntervalSinceNow:kMaxIdleTimeSeconds]];
}
}
}
- (void)idleTimerExceeded {
[idleTimer release]; idleTimer = nil;
[self startScreenSaverOrSomethingInteresting];
[self resetIdleTimer];
}
- (UIResponder *)nextResponder {
[self resetIdleTimer];
return [super nextResponder];
}
- (void)viewDidLoad {
[super viewDidLoad];
[self resetIdleTimer];
}
@end
(memory cleanup code excluded for brevity.)