For a drawing application, I\'m saving the mouse movement coordinates to an array then drawing them with lineTo. The resulting line is not smooth. How can I produce a sing
This code is perfect for me:
this.context.beginPath();
this.context.moveTo(data[0].x, data[0].y);
for (let i = 1; i < data.length; i++) {
this.context.bezierCurveTo(
data[i - 1].x + (data[i].x - data[i - 1].x) / 2,
data[i - 1].y,
data[i - 1].x + (data[i].x - data[i - 1].x) / 2,
data[i].y,
data[i].x,
data[i].y);
}
you have correct smooth line and correct endPoints NOTICE! (y = "canvas height" - y);