For a drawing application, I\'m saving the mouse movement coordinates to an array then drawing them with lineTo. The resulting line is not smooth. How can I produce a sing
I found this to work nicely
function drawCurve(points, tension) {
ctx.beginPath();
ctx.moveTo(points[0].x, points[0].y);
var t = (tension != null) ? tension : 1;
for (var i = 0; i < points.length - 1; i++) {
var p0 = (i > 0) ? points[i - 1] : points[0];
var p1 = points[i];
var p2 = points[i + 1];
var p3 = (i != points.length - 2) ? points[i + 2] : p2;
var cp1x = p1.x + (p2.x - p0.x) / 6 * t;
var cp1y = p1.y + (p2.y - p0.y) / 6 * t;
var cp2x = p2.x - (p3.x - p1.x) / 6 * t;
var cp2y = p2.y - (p3.y - p1.y) / 6 * t;
ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, p2.x, p2.y);
}
ctx.stroke();
}