UIAlertController is moved to buggy position at top of screen when it calls `presentViewController:`

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心在旅途
心在旅途 2020-12-08 06:36

Presenting a view from a UIAlertController moves the alert to a buggy position at the top-left corner of the screen. iOS 8.1, device and simulator.

We h

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  •  一向
    一向 (楼主)
    2020-12-08 07:18

    That is a bit disappointing... moving alerts to be UIViewControllers, but then disallowing some regular usage of them. I work on an application which did something similar -- it sometimes needs to jump to a new user context, and doing that presented a new view controller over top of whatever was there. Actually having the alerts be view controllers is almost better in this case, as they would be preserved. But we are seeing the same displacement now that we have switched to UIViewControllers.

    We may have to come up with a different solution (using different windows perhaps), and maybe we avoid presenting if the top level is a UIAlertController. But, it is possible to restore the correct positioning. It may not be a good idea, because the code could break if Apple ever changes their screen positioning, but the following subclass seems to work (in iOS8) if this functionality is very much needed.

    @interface MyAlertController : UIAlertController
    @end
    
    @implementation MyAlertController
    /*
     * UIAlertControllers (of alert type, and action sheet type on iPhones/iPods) get placed in crazy
     * locations when you present a view controller over them.  This attempts to restore their original placement.
     */
    - (void)_my_fixupLayout
    {
        if (self.preferredStyle == UIAlertControllerStyleAlert && self.view.window)
        {
            CGRect myRect = self.view.bounds;
            CGRect windowRect = [self.view convertRect:myRect toView:nil];
            if (!CGRectContainsRect(self.view.window.bounds, windowRect) || CGPointEqualToPoint(windowRect.origin, CGPointZero))
            {
                CGPoint center = self.view.window.center;
                CGPoint myCenter = [self.view.superview convertPoint:center fromView:nil];
                self.view.center = myCenter;
            }
        }
        else if (self.preferredStyle == UIAlertControllerStyleActionSheet && self.traitCollection.userInterfaceIdiom == UIUserInterfaceIdiomPhone && self.view.window)
        {
            CGRect myRect = self.view.bounds;
            CGRect windowRect = [self.view convertRect:myRect toView:nil];
            if (!CGRectContainsRect(self.view.window.bounds, windowRect) || CGPointEqualToPoint(windowRect.origin, CGPointZero))
            {
                UIScreen *screen = self.view.window.screen;
                CGFloat borderPadding = ((screen.nativeBounds.size.width / screen.nativeScale) - myRect.size.width) / 2.0f;
                CGRect myFrame = self.view.frame;
                CGRect superBounds = self.view.superview.bounds;
                myFrame.origin.x = CGRectGetMidX(superBounds) - myFrame.size.width / 2;
                myFrame.origin.y = superBounds.size.height - myFrame.size.height - borderPadding;
                self.view.frame = myFrame;
            }
        }
    }
    
    - (void)viewWillLayoutSubviews
    {
        [super viewWillLayoutSubviews];
        [self _my_fixupLayout];
    }
    
    @end
    

    Apple may consider the view positioning to be private, so restoring it in this way may not be the best idea, but it works for now. It might be possible to store off the old frame in an override of -presentViewController:animated:, and simply restore that instead of re-calculating.

    It's possible to swizzle UIAlertController itself to do the equivalent of the above, which would also cover UIAlertControllers presented by code you don't control, but I prefer to only use swizzles in places where it's a bug that Apple is going to fix (thus there is a time when the swizzle can be removed, and we allow existing code to "just work" without mucking it up just for a bug workaround). But if it's something that Apple is not going to fix (indicated by their reply as noted in another answer here), then it's usually safer to have a separate class to modify behavior, so you are using it only in known circumstances.

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