I am using ELCImagePickerController in my app and I don\'t want to save the selected fullScreenImage to my array because if i selected 40 iPad images then that is not good.
in ELCImagePickers "Selected assets" you can do
-(void)selectedAssets:(NSArray*)_assets {
"... your code .?.?."
NSMutableArray *returnArray = [[NSMutableArray alloc] init];
for(ALAsset *asset in _assets) {
NSMutableDictionary *workingDictionary = [[NSMutableDictionary alloc] init];
[workingDictionary setObject:[[asset valueForProperty:ALAssetPropertyURLs] valueForKey:[[[asset valueForProperty:ALAssetPropertyURLs] allKeys] objectAtIndex:0]] forKey:@"UIImagePickerControllerReferenceURL"];
".. any other properties you need ?"
[returnArray addObject:workingDictionary];
}
}
Then in your other class to save from array
- (void) importImagesFromArray:(NSArray *)_images toFolder:(NSString *)folderPath
{
if ([_images count] > 0) {
//... YOUR CODE HERE FOR CHECKING YOUR ARRAY...Maybe a loop or something//
//
//
//
//ex:
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
for (NSDictionary *dict in _images) {
[library assetForURL:[dict objectForKey:@"UIImagePickerControllerReferenceURL"]
resultBlock:^(ALAsset *asset){
//You Can Use This
UIImage *theImage = [UIImage imageWithCGImage:[[asset defaultRepresentation] fullResolutionImage]
scale:1.0
orientation:[[asset valueForProperty:@"ALAssetPropertyOrientation"] intValue]];
//[....save image blah blah blah...];
///////////////////////////////////////////////////
///////////////////////////////////////////////////
////// OR YOU CAN USE THIS////////////////////
ALAssetRepresentation *rep = [asset defaultRepresentation];
Byte *buffer = (Byte*)malloc(rep.size);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];//this is NSData may be what you want
[data writeToFile:[folderPath stringByAppendingPathComponent:@"Some Filename You Need To Assign"] atomically:YES];
}
failureBlock:^(NSError *error){
NSLog(@"Error saving image");
}];
// Dont forget to release library
}
}
}