I have found the solution but wanted to ensure my logic is the most efficient. I feel that there is a better way. I have the (x,y) coordinate of the bottom left corner, heig
Why not use JDK API to do this for you?
Rectangle rect1 = new Rectangle(100, 100, 200, 240);
Rectangle rect2 = new Rectangle(120, 80, 80, 120);
Rectangle intersection = rect1.intersection(rect2);
To use java.awt.Rectangle class, the parameters of the constructor are: x, y, width, height, in which x, y are the top-left corner of the rectangle. You can easily convert the bottom-left point to top-left.
I recommend the above, but if you really want to do it yourself, you can follow the steps below:
say (x1, y1), (x2, y2) are bottom-left and bottom-right corners of Rect1 respectively,
(x3, y3), (x4, y4) are those of Rect2.
x1, x3 and the smaller one of x2, x4, say xL,
xR respectively
xL >= xR, then return no intersection elsey1, y3 and the smaller one of y2, y4, say yT,
yB respectively
yT >= yB, then return no intersection else(xL, yB, xR-xL, yB-yT).A more Java-like pseudo code:
// Two rectangles, assume the class name is `Rect`
Rect r1 = new Rect(x1, y2, w1, h1);
Rect r2 = new Rect(x3, y4, w2, h2);
// get the coordinates of other points needed later:
int x2 = x1 + w1;
int x4 = x3 + w2;
int y1 = y2 - h1;
int y3 = y4 - h2;
// find intersection:
int xL = Math.max(x1, x3);
int xR = Math.min(x2, x4);
if (xR <= xL)
return null;
else {
int yT = Math.max(y1, y3);
int yB = Math.min(y2, y4);
if (yB <= yT)
return null;
else
return new Rect(xL, yB, xR-xL, yB-yT);
}
As you see, if your rectangle was originally defined by two diagonal corners, it will be easier, you only need to do the // find intersection part.