I want to use Shark on OS 10.5 to do some basic profiling of my iPhone game (Open GL ES + Objective C). How exactly can I do this? I\'ve read tutorials but they are too ve
Right From iOS 4, support for Shark is stopped. INstead we have to use Time Profiler available as part of the Instruments.
A discussion on Apple's Dev forums give information about this:
https://devforums.apple.com/message/243237#243237