Three.js says that can\'t be loaded more than 65k vertices.
In my pure webgl application, it doesn\'t say anything, but it doesn\'t show the entire object when I try big obj
Because i can't comment on Giles i put this comment here:
OES_element_index_uint has been added to 'Community approved WebGL Extensions'!!
The extension is already enabled in chrome canary.
http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/