Three.js says that can\'t be loaded more than 65k vertices. In my pure webgl application, it doesn\'t say anything, but it doesn\'t show the entire object when I try big obj
For the moment being, what you can do is to divide your big object in several segments of 65K elements each and re-index every segment so all the segments have indexes from 0 to 65K. I have tested it and WebGL allows it.
Now, you will have to workout those vertices that are shared among segments. In that case the simplest alternative is to duplicate that vertex so there are not shared vertices anymore. But there are more memory friendly alternatives.
I have a small demo of this working (brain model with approx 350K vertices divided in 5 segments) http://youtu.be/AXZiNHkMpZs#t=2m33s
I hope it helps ;-)