I\'m completely confused by Lua\'s variable scoping and function argument passing (value or reference).
See the code below:
local a
Lua's function
, table
, userdata
and thread
(coroutine) types are passed by reference. The other types are passed by value. Or as some people like to put it; all types are passed by value, but function
, table
, userdata
and thread
are reference types.
string
is also a kind of reference type, but is immutable, interned and copy-on-write - it behaves like a value type, but with better performance.
Here's what's happening:
local a = 9
local t = {4,6}
function moda(a)
a = 10 -- sets 'a', which is a local introduced in the parameter list
end
function modt(t)
t[1] = 7 -- modifies the table referred to by the local 't' introduced in the parameter list
t[2] = 8
end
Perhaps this will put things into perspective as to why things are the way they are:
local a = 9
local t = {4,6}
function moda()
a = 10 -- modifies the upvalue 'a'
end
function modt()
t[1] = 7 -- modifies the table referred to by the upvalue 't'
t[2] = 8
end
-- 'moda' and 'modt' are closures already containing 'a' and 't',
-- so we don't have to pass any parameters to modify those variables
moda()
modt()
print(a) -- now print 10
print(t[1]..t[2]) -- still print 78