I have trouble understanding the differences between the Image class and the Bitmap class. Now, I know that the Bitmap inherits from t
This is a clarification because I have seen things done in code which are honestly confusing - I think the following example might assist others.
As others have said before - Bitmap inherits from the Abstract Image class
Abstract effectively means you cannot create a New() instance of it.
Image imgBad1 = new Image(); // Bad - won't compile
Image imgBad2 = new Image(200,200); // Bad - won't compile
But you can do the following:
Image imgGood; // Not instantiated object!
// Now you can do this
imgGood = new Bitmap(200, 200);
You can now use imgGood as you would the same bitmap object if you had done the following:
Bitmap bmpGood = new Bitmap(200,200);
The nice thing here is you can draw the imgGood object using a Graphics object
Graphics gr = default(Graphics);
gr = Graphics.FromImage(new Bitmap(1000, 1000));
Rectangle rect = new Rectangle(50, 50, imgGood.Width, imgGood.Height); // where to draw
gr.DrawImage(imgGood, rect);
Here imgGood can be any Image object - Bitmap, Metafile, or anything else that inherits from Image!