I am using this class:
class ImgResizer {
function ImgResizer($originalFile = \'$newName\') {
$this -> originalFile = $originalFile;
}
function resiz
You can try this. Currently it's assuming the image will always be a jpeg. This will allow you to load a jpeg, png, or gif. I haven't tested but it should work.
function resize($newWidth, $targetFile) {
if (empty($newWidth) || empty($targetFile)) {
return false;
}
$fileHandle = @fopen($this->originalFile, 'r');
//error loading file
if(!$fileHandle) {
return false;
}
$src = imagecreatefromstring(stream_get_contents($fileHandle));
fclose($fileHandle);
//error with loading file as image resource
if(!$src) {
return false;
}
//get image size from $src handle
list($width, $height) = array(imagesx($src), imagesy($src));
$newHeight = ($height / $width) * $newWidth;
$tmp = imagecreatetruecolor($newWidth, $newHeight);
imagecopyresampled($tmp, $src, 0, 0, 0, 0, $newWidth, $newHeight, $width, $height);
//allow transparency for pngs
imagealphablending($tmp, false);
imagesavealpha($tmp, true);
if (file_exists($targetFile)) {
unlink($targetFile);
}
//handle different image types.
//imagepng() uses quality 0-9
switch(strtolower(pathinfo($this->originalFile, PATHINFO_EXTENSION))) {
case 'jpg':
case 'jpeg':
imagejpeg($tmp, $targetFile, 95);
break;
case 'png':
imagepng($tmp, $targetFile, 8.5);
break;
case 'gif':
imagegif($tmp, $targetFile);
break;
}
//destroy image resources
imagedestroy($tmp);
imagedestroy($src);
}