What is a “static” function in C?

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野的像风
野的像风 2020-11-22 16:03

The question was about plain c functions, not c++ static methods, as clarified in comments.

I understand what a static variable is, but wha

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  •  Happy的楠姐
    2020-11-22 16:22

    Minimal runnable multi-file scope example

    Here I illustrate how static affects the scope of function definitions across multiple files.

    a.c

    #include 
    
    /* Undefined behavior: already defined in main.
     * Binutils 2.24 gives an error and refuses to link.
     * https://stackoverflow.com/questions/27667277/why-does-borland-compile-with-multiple-definitions-of-same-object-in-different-c
     */
    /*void f() { puts("a f"); }*/
    
    /* OK: only declared, not defined. Will use the one in main. */
    void f(void);
    
    /* OK: only visible to this file. */
    static void sf() { puts("a sf"); }
    
    void a() {
        f();
        sf();
    }
    

    main.c

    #include 
    
    void a(void);        
    
    void f() { puts("main f"); }
    
    static void sf() { puts("main sf"); }
    
    void m() {
        f();
        sf();
    }
    
    int main() {
        m();
        a();
        return 0;
    }
    

    GitHub upstream.

    Compile and run:

    gcc -c a.c -o a.o
    gcc -c main.c -o main.o
    gcc -o main main.o a.o
    ./main
    

    Output:

    main f
    main sf
    main f
    a sf
    

    Interpretation

    • there are two separate functions sf, one for each file
    • there is a single shared function f

    As usual, the smaller the scope, the better, so always declare functions static if you can.

    In C programming, files are often used to represent "classes", and static functions represent "private" methods of the class.

    A common C pattern is to pass a this struct around as the first "method" argument, which is basically what C++ does under the hood.

    What standards say about it

    C99 N1256 draft 6.7.1 "Storage-class specifiers" says that static is a "storage-class specifier".

    6.2.2/3 "Linkages of identifiers" says static implies internal linkage:

    If the declaration of a file scope identifier for an object or a function contains the storage-class specifier static, the identifier has internal linkage.

    and 6.2.2/2 says that internal linkage behaves like in our example:

    In the set of translation units and libraries that constitutes an entire program, each declaration of a particular identifier with external linkage denotes the same object or function. Within one translation unit, each declaration of an identifier with internal linkage denotes the same object or function.

    where "translation unit" is a source file after preprocessing.

    How GCC implements it for ELF (Linux)?

    With the STB_LOCAL binding.

    If we compile:

    int f() { return 0; }
    static int sf() { return 0; }
    

    and disassemble the symbol table with:

    readelf -s main.o
    

    the output contains:

    Num:    Value          Size Type    Bind   Vis      Ndx Name
      5: 000000000000000b    11 FUNC    LOCAL  DEFAULT    1 sf
      9: 0000000000000000    11 FUNC    GLOBAL DEFAULT    1 f
    

    so the binding is the only significant difference between them. Value is just their offset into the .bss section, so we expect it to differ.

    STB_LOCAL is documented on the ELF spec at http://www.sco.com/developers/gabi/2003-12-17/ch4.symtab.html:

    STB_LOCAL Local symbols are not visible outside the object file containing their definition. Local symbols of the same name may exist in multiple files without interfering with each other

    which makes it a perfect choice to represent static.

    Functions without static are STB_GLOBAL, and the spec says:

    When the link editor combines several relocatable object files, it does not allow multiple definitions of STB_GLOBAL symbols with the same name.

    which is coherent with the link errors on multiple non static definitions.

    If we crank up the optimization with -O3, the sf symbol is removed entirely from the symbol table: it cannot be used from outside anyways. TODO why keep static functions on the symbol table at all when there is no optimization? Can they be used for anything?

    See also

    • Same for variables: https://stackoverflow.com/a/14339047/895245
    • extern is the opposite of static, and functions are already extern by default: How do I use extern to share variables between source files?

    C++ anonymous namespaces

    In C++, you might want to use anonymous namespaces instead of static, which achieves a similar effect, but further hides type definitions: Unnamed/anonymous namespaces vs. static functions

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