I\'m going to start a new cross-plattform openGL project (primary for iPhone & PC). So theres the main question: targeting for OpenGL ES 1.1 or OpenGL ES 2.0? Or both? S
Basically only the iPhone 3G and prior (discontinued 2010) and iPod 2nd generation and earlier (also discontinued Sept 2010) need you to use OpenGL ES 1.0.
All iPads, iPad minis, and iPhones 3GS onward, support OpenGL ES 2.0. In fact, any iOS device sold (as a brand new device) after Sept 2010 supports OpenGL ES 2.0.
Not only do you get ES 2.0 support, but the iPhone 5S + iPad Air (iPad 5th generation) now OpenGL ES 3.0, as of Nov 2013.