I am upgrading my app to use the new UIScene patterns as defined in iOS 13, however a critical part of the app has stopped working.
I have been using a UI
As everyone else mentioned, the issue is that a strong reference to the window is required. So to make sure that this window is removed again after use, I encapsulated everything needed in it's own class..
Here's a little Swift 5 snippet:
class DebugCheatSheet {
private var window: UIWindow?
func present() {
let vc = UIViewController()
vc.view.backgroundColor = .clear
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = vc
window?.windowLevel = UIWindow.Level.alert + 1
window?.makeKeyAndVisible()
vc.present(sheet(), animated: true, completion: nil)
}
private func sheet() -> UIAlertController {
let alert = UIAlertController.init(title: "Cheatsheet", message: nil, preferredStyle: .actionSheet)
addAction(title: "Ok", style: .default, to: alert) {
print("Alright...")
}
addAction(title: "Cancel", style: .cancel, to: alert) {
print("Cancel")
}
return alert
}
private func addAction(title: String?, style: UIAlertAction.Style, to alert: UIAlertController, action: @escaping () -> ()) {
let action = UIAlertAction.init(title: title, style: style) { [weak self] _ in
action()
alert.dismiss(animated: true, completion: nil)
self?.window = nil
}
alert.addAction(action)
}
}
And here is how I use it.. It's from the lowest view controller in the whole apps view hierarchy, but could be used from anywhere else also:
private let cheatSheet = DebugCheatSheet()
override func motionEnded(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
if motion == .motionShake {
cheatSheet.present()
}
}