What does IEquatable
Further to the other answers here's a very good reason to be implementing IEquatable (and obviously overriding Equals(object) too) for value types. Just look at the default ValueType.Equals(object) code that gets called otherwise. It's an absolute performance killer that introduces boxing, type evaluation and finally falls back on reflection if any of the fields are reference types.
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
RuntimeType type = (RuntimeType) base.GetType();
RuntimeType type2 = (RuntimeType) obj.GetType();
if (type2 != type)
{
return false;
}
object a = this;
if (CanCompareBits(this))
{
return FastEqualsCheck(a, obj);
}
FieldInfo[] fields = type.GetFields(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
for (int i = 0; i < fields.Length; i++)
{
object obj3 = ((RtFieldInfo) fields[i]).UnsafeGetValue(a);
object obj4 = ((RtFieldInfo) fields[i]).UnsafeGetValue(obj);
if (obj3 == null)
{
if (obj4 != null)
{
return false;
}
}
else if (!obj3.Equals(obj4))
{
return false;
}
}
return true;
}
In certain scenarios (such as using the value type as a key in a dictionary) it can murder performance in one foul swoop.