In my App I\'m using NSLocalizedString to localize my app. Now I want to switch to UITests and habe Testcode like this:
[tabBarsQue
I wanted to actually test the content of UI features and not just their existence, so setting a default language or using the accessibility identifiers wouldn't suit.
This builds on Volodymyr's and matsoftware's answers. However their answers rely on deviceLanguage which needs to be explicitly set in SnapshotHelper. This solution dynamically gets the actual supported language the device is using.
Localizable.strings files to your UITest target.Add the following code to your UITest target:
var currentLanguage: (langCode: String, localeCode: String)? {
let currentLocale = Locale(identifier: Locale.preferredLanguages.first!)
guard let langCode = currentLocale.languageCode else {
return nil
}
var localeCode = langCode
if let scriptCode = currentLocale.scriptCode {
localeCode = "\(langCode)-\(scriptCode)"
} else if let regionCode = currentLocale.regionCode {
localeCode = "\(langCode)-\(regionCode)"
}
return (langCode, localeCode)
}
func localizedString(_ key: String) -> String {
let testBundle = Bundle(for: /* a class in your test bundle */.self)
if let currentLanguage = currentLanguage,
let testBundlePath = testBundle.path(forResource: currentLanguage.localeCode, ofType: "lproj") ?? testBundle.path(forResource: currentLanguage.langCode, ofType: "lproj"),
let localizedBundle = Bundle(path: testBundlePath)
{
return NSLocalizedString(key, bundle: localizedBundle, comment: "")
}
return "?"
}
Access the method by localizedString(key)
For those languages with a script code, the localeCode will be langCode-scriptCode (for example, zh-Hans). Otherwise the localeCode will be langCode-regionCode (for example, pt-BR). The testBundle first tries to resolve the lproj by localeCode, then falls back to just langCode.
If it still can't get the bundle, it returns "?" for the string, so it will fail any UI tests that look for specific strings.