I am able to reorder my collectionView like so:
However, instead of all cells shifting horizontally, I would just like to swap with the following behavior (
Swift 5 solution of @Losiowaty solution:
var longPressGesture : UILongPressGestureRecognizer!
override func viewDidLoad()
{
super.viewDidLoad()
// rest of setup
longPressGesture = UILongPressGestureRecognizer(target: self, action: #selector(handleLongGesture))
self.collectionView?.addGestureRecognizer(longPressGesture)
}
@objc func handleLongGesture(gesture: UILongPressGestureRecognizer)
{
switch(gesture.state)
{
case UIGestureRecognizerState.began:
guard let selectedIndexPath = self.collectionView?.indexPathForItem(at: gesture.location(in: self.collectionView)) else {
break
}
collectionView?.beginInteractiveMovementForItem(at: selectedIndexPath)
case UIGestureRecognizerState.changed:
collectionView?.updateInteractiveMovementTargetPosition(gesture.location(in: gesture.view!))
case UIGestureRecognizerState.ended:
collectionView?.endInteractiveMovement()
default:
collectionView?.cancelInteractiveMovement()
}
}
import UIKit
extension UIView {
func snapshot() -> UIImage {
UIGraphicsBeginImageContext(self.bounds.size)
self.layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
extension CGPoint {
func distanceToPoint(p:CGPoint) -> CGFloat {
return sqrt(pow((p.x - x), 2) + pow((p.y - y), 2))
}
}
struct SwapDescription : Hashable {
var firstItem : Int
var secondItem : Int
var hashValue: Int {
get {
return (firstItem * 10) + secondItem
}
}
}
func ==(lhs: SwapDescription, rhs: SwapDescription) -> Bool {
return lhs.firstItem == rhs.firstItem && lhs.secondItem == rhs.secondItem
}
class SwappingCollectionView: UICollectionView {
var interactiveIndexPath : IndexPath?
var interactiveView : UIView?
var interactiveCell : UICollectionViewCell?
var swapSet : Set = Set()
var previousPoint : CGPoint?
static let distanceDelta:CGFloat = 2 // adjust as needed
override func beginInteractiveMovementForItem(at indexPath: IndexPath) -> Bool
{
self.interactiveIndexPath = indexPath
self.interactiveCell = self.cellForItem(at: indexPath)
self.interactiveView = UIImageView(image: self.interactiveCell?.snapshot())
self.interactiveView?.frame = self.interactiveCell!.frame
self.addSubview(self.interactiveView!)
self.bringSubviewToFront(self.interactiveView!)
self.interactiveCell?.isHidden = true
return true
}
override func updateInteractiveMovementTargetPosition(_ targetPosition: CGPoint) {
if (self.shouldSwap(newPoint: targetPosition))
{
if let hoverIndexPath = self.indexPathForItem(at: targetPosition), let interactiveIndexPath = self.interactiveIndexPath {
let swapDescription = SwapDescription(firstItem: interactiveIndexPath.item, secondItem: hoverIndexPath.item)
if (!self.swapSet.contains(swapDescription)) {
self.swapSet.insert(swapDescription)
self.performBatchUpdates({
self.moveItem(at: interactiveIndexPath as IndexPath, to: hoverIndexPath)
self.moveItem(at: hoverIndexPath, to: interactiveIndexPath)
}, completion: {(finished) in
self.swapSet.remove(swapDescription)
self.dataSource?.collectionView?(self, moveItemAt: interactiveIndexPath, to: hoverIndexPath)
self.interactiveIndexPath = hoverIndexPath
})
}
}
}
self.interactiveView?.center = targetPosition
self.previousPoint = targetPosition
}
override func endInteractiveMovement() {
self.cleanup()
}
override func cancelInteractiveMovement() {
self.cleanup()
}
func cleanup() {
self.interactiveCell?.isHidden = false
self.interactiveView?.removeFromSuperview()
self.interactiveView = nil
self.interactiveCell = nil
self.interactiveIndexPath = nil
self.previousPoint = nil
self.swapSet.removeAll()
}
func shouldSwap(newPoint: CGPoint) -> Bool {
if let previousPoint = self.previousPoint {
let distance = previousPoint.distanceToPoint(p: newPoint)
return distance < SwappingCollectionView.distanceDelta
}
return false
}
}