One of the thing that has been confusing for me while learning C++ (and Direct3D, but that some time ago) is when you should use a pointer member in a class. For example, I
A pointer has following advantages:
a) You can do a lazy initialization, that means to init / create the object only short before the first real usage.
b) The design: if you use pointers for members of an external class type, you can place a forward declaration above your class and thus don't need to include the headers of that types in your header - instead of that you include the third party headers in your .cpp - that has the advantage to reduce the compile time and prevents side effects by including too many other headers.
class ExtCamera; // forward declaration to external class type in "ExtCamera.h"
class MyCamera {
public:
MyCamera() : m_pCamera(0) { }
void init(const ExtCamera &cam);
private:
ExtCamera *m_pCamera; // do not use it in inline code inside header!
};
c) A pointer can be deleted anytime - so you have more control about the livetime and can re-create an object - for example in case of a failure.