What are good hashing functions (fast, good distribution, few collisions) for hashing 2d and 3d vectors composed of IEEE 32bit floats. I assume general 3d vectors, but algor
There's a spatial hash function described in Optimized Spatial Hashing for Collision Detection of Deformable Objects. They use the hash function
hash(x,y,z) = ( x p1 xor y p2 xor z p3) mod n
where p1, p2, p3 are large prime numbers, in our case 73856093, 19349663, 83492791, respectively. The value n is the hash table size.
In the paper, x, y, and z are the discretized coordinates; you could probably also use the binary values of your floats.