I know there are many questions about this, but I still don\'t quite understand. I know what both of these keywords do, but I can\'t determine which to use in certain scenar
The synchronized keyword
synchronized indicates that a variable will be shared among several threads. It's used to ensure consistency by "locking" access to the variable, so that one thread can't modify it while another is using it.
Classic Example: updating a global variable that indicates the current time
The incrementSeconds() function must be able to complete uninterrupted because, as it runs, it creates temporary inconsistencies in the value of the global variable time. Without synchronization, another function might see a time of "12:60:00" or, at the comment marked with >>>, it would see "11:00:00" when the time is really "12:00:00" because the hours haven't incremented yet.
void incrementSeconds() {
if (++time.seconds > 59) { // time might be 1:00:60
time.seconds = 0; // time is invalid here: minutes are wrong
if (++time.minutes > 59) { // time might be 1:60:00
time.minutes = 0; // >>> time is invalid here: hours are wrong
if (++time.hours > 23) { // time might be 24:00:00
time.hours = 0;
}
}
}
The volatile keyword
volatile simply tells the compiler not to make assumptions about the constant-ness of a variable, because it may change when the compiler wouldn't normally expect it. For example, the software in a digital thermostat might have a variable that indicates the temperature, and whose value is updated directly by the hardware. It may change in places that a normal variable wouldn't.
If degreesCelsius is not declared to be volatile, the compiler is free to optimize this:
void controlHeater() {
while ((degreesCelsius * 9.0/5.0 + 32) < COMFY_TEMP_IN_FAHRENHEIT) {
setHeater(ON);
sleep(10);
}
}
into this:
void controlHeater() {
float tempInFahrenheit = degreesCelsius * 9.0/5.0 + 32;
while (tempInFahrenheit < COMFY_TEMP_IN_FAHRENHEIT) {
setHeater(ON);
sleep(10);
}
}
By declaring degreesCelsius to be volatile, you're telling the compiler that it has to check its value each time it runs through the loop.
Summary
In short, synchronized lets you control access to a variable, so you can guarantee that updates are atomic (that is, a set of changes will be applied as a unit; no other thread can access the variable when it's half-updated). You can use it to ensure consistency of your data. On the other hand, volatile is an admission that the contents of a variable are beyond your control, so the code must assume it can change at any time.