How does a T9 dictionary work? What is the data structure behind it. If we type \'4663\' we get \'good\' when we press down button we get \'gone\' then \'home\' etc...
C# implementation using Trie
public interface ICellT9
{
void Add(string a_name);
List GetNames(string a_number);
}
public class Cell : ICellT9
{
private Dictionary m_nodeHolder;
private List m_nameList;
public Cell()
{
m_nameList = new List();
m_nodeHolder = new Dictionary();
for (int i = 2; i < 10; i++)
{
m_nodeHolder.Add(i, null);
}
}
public void Add(string a_name)
{
Add(a_name, a_name);
}
private void Add(string a_name, string a_originalName)
{
if (string.IsNullOrEmpty(a_name) &&
(string.IsNullOrEmpty(a_originalName) == false))
{
m_nameList.Add(a_originalName);
}
else
{
int l_firstNumber = CharToNumber(a_name[0].ToString());
if (m_nodeHolder[l_firstNumber] == null)
{
m_nodeHolder[l_firstNumber] = new Cell();
}
m_nodeHolder[l_firstNumber].Add(a_name.Remove(0, 1), a_originalName);
}
}
public List GetNames(string a_number)
{
List l_result = null;
if (string.IsNullOrEmpty(a_number))
{
return l_result;
}
int l_firstNumber = a_number[0] - '0';
if (a_number.Length == 1)
{
l_result = m_nodeHolder[l_firstNumber].m_nameList;
}
else if(m_nodeHolder[l_firstNumber] != null)
{
l_result = m_nodeHolder[l_firstNumber].GetNames(a_number.Remove(0, 1));
}
return l_result;
}
private int CharToNumber(string c)
{
int l_result = 0;
if (c == "a" || c == "b" || c == "c")
{
l_result = 2;
}
else if (c == "d" || c == "e" || c == "f")
{
l_result = 3;
}
else if (c == "g" || c == "h" || c == "i")
{
l_result = 4;
}
else if (c == "j" || c == "k" || c == "l")
{
l_result = 5;
}
else if (c == "m" || c == "n" || c == "o")
{
l_result = 6;
}
else if (c == "p" || c == "q" || c == "r" || c == "s")
{
l_result = 7;
}
else if (c == "t" || c == "u" || c == "v")
{
l_result = 8;
}
else if (c == "w" || c == "x" || c == "y" || c == "z")
{
l_result = 9;
}
return l_result;
}
}