I recently found this code:
public static implicit operator XElement(XmlBase xmlBase)
{
return xmlBase.Xml;
}
What does stati
Another interesting usage is (which Unity did to check if an object (and therefore an instance of MonoBehavior) is null):
public static implicit operator bool (CustomClass c)
{
return c != null;
}
Note that the code has to be inside the class (CustomClass in this case). That way you can do something like this:
void Method ()
{
CustomClass c1 = null;
CustomClass c2 = new CustomClass ();
bool b1 = c1; // is false
bool b2 = c2; // is true
if (!c1 && c2)
{
// Do stuff
}
}
Obviously the most notorious use might be using it to convert one of your classes to another of your classes. But using them with basic types is worth a consideration as well... and I see it mentioned quite rarely.