I was wondering what would be the best way to implement a .When condition in a fluent interface using method chaining in a
I have a solution to interface chaining; the only problem with my solution is that it grows in complexity (scale) with every new method you want to support. But, it makes for a really awesome API for the user.
Let us consider that you have 3 methods, A, B, and C, and you want to use them in a chain.
Let us also consider that you don't want to be able to call any method more than once.
e.g.
new Builder().A().B().C(); // OK
new Builder().A().B().A(); // Not OK
This can be accomplished with some serious awesomeness:
public class Builder : A, B, C, Not_A, Not_B, Not_C, Not_AB, Not_BC, Not_AC, Empty
{
Not_AB A.A() { return (Not_AB)A(); }
Not_AC A.A() { return (Not_AC)A(); }
Empty A.A() { return (Empty)A(); }
public Not_A A()
{
return (Not_A)this;
}
Not_AB B.B() { return (Not_AB)B(); }
Not_BC B.B() { return (Not_BC)B(); }
Empty B.B() { return (Empty)B(); }
public Not_B B()
{
return (Not_B)this;
}
Not_AC C.C() { return (Not_AC)C(); }
Not_BC C.C() { return (Not_BC)C(); }
Empty C.C() { return (Empty)C(); }
public Not_C C()
{
return (Not_C)this;
}
}
public interface Empty { }
public interface A { TRemainder A(); }
public interface B { TRemainder B(); }
public interface C { TRemainder C(); }
public interface Not_A : B, C { }
public interface Not_B : A, C { }
public interface Not_C : A, B { }
public interface Not_AB : C { }
public interface Not_BC : A { }
public interface Not_AC : B { }
And then, mix this with Chris Shain's awesomeness to use a stack of actions!
I decided to implement it. Note that you can't call any method twice now with this chaining solution. I put your When method as an extension method.
Here is the calling code:
int level = 5;
var ninja = NinjaBuilder
.CreateNinja()
.Named("Ninja Boy")
.AtLevel(level)
.WithShurikens(10)
.WithSkill(Skill.HideInShadows)
.When(n => n.Level > 3)
.Build();
Here is my Ninja and Skill classes:
public class Ninja
{
public string Name { get; set; }
public int Level { get; set; }
public int Shurikens { get; set; }
public Skill Skill { get; set; }
}
public enum Skill
{
None = 1,
HideInShadows
}
This is the NinjaBuilder class:
public class NinjaBuilder : NinjaBuilder_Sans_Named
{
public static NinjaBuilder CreateNinja() { return new NinjaBuilder(); }
public Stack> _buildActions;
public NinjaBuilder()
{
_buildActions = new Stack>();
}
public override Ninja Build()
{
var ninja = new Ninja();
while (_buildActions.Count > 0)
{
_buildActions.Pop()(ninja);
}
return ninja;
}
public override void AddCondition(Func condition)
{
if (_buildActions.Count == 0)
return;
var top = _buildActions.Pop();
_buildActions.Push(n => { if (condition(n)) { top(n); } });
}
public override Sans_Named_NinjaBuilder Named(string name)
{
_buildActions.Push(n => n.Name = name);
return this;
}
public override Sans_AtLevel_NinjaBuilder AtLevel(int level)
{
_buildActions.Push(n => n.Level = level);
return this;
}
public override Sans_WithShurikens_NinjaBuilder WithShurikens(int shurikenCount)
{
_buildActions.Push(n => n.Shurikens = shurikenCount);
return this;
}
public override Sans_WithSkill_NinjaBuilder WithSkill(Skill skillType)
{
_buildActions.Push(n => n.Skill = skillType);
return this;
}
}
And the rest of this code is just overhead to make the conversions and calls work:
public abstract class NinjaBuilderBase :
EmptyNinjaBuilder,
Named_NinjaBuilder,
AtLevel_NinjaBuilder,
WithShurikens_NinjaBuilder,
WithSkill_NinjaBuilder
{
public abstract void AddCondition(Func condition);
public abstract Ninja Build();
public abstract Sans_WithSkill_NinjaBuilder WithSkill(Skill skillType);
public abstract Sans_WithShurikens_NinjaBuilder WithShurikens(int shurikenCount);
public abstract Sans_AtLevel_NinjaBuilder AtLevel(int level);
public abstract Sans_Named_NinjaBuilder Named(string name);
}
public abstract class NinjaBuilder_Sans_WithSkill : NinjaBuilderBase,
Sans_WithSkill_NinjaBuilder
{
Sans_Named_WithSkill_NinjaBuilder Named_NinjaBuilder.Named(string name) { return (Sans_Named_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithSkill_NinjaBuilder AtLevel_NinjaBuilder.AtLevel(int level) { return (Sans_AtLevel_WithSkill_NinjaBuilder)AtLevel(level); }
Sans_WithShurikens_WithSkill_NinjaBuilder WithShurikens_NinjaBuilder.WithShurikens(int shurikenCount) { return (Sans_WithShurikens_WithSkill_NinjaBuilder)WithShurikens(shurikenCount); }
}
public abstract class NinjaBuilder_Sans_WithShurikens : NinjaBuilder_Sans_WithSkill,
Sans_WithShurikens_NinjaBuilder,
Sans_WithShurikens_WithSkill_NinjaBuilder
{
Sans_Named_WithShurikens_WithSkill_NinjaBuilder Named_NinjaBuilder.Named(string name) { return (Sans_Named_WithShurikens_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder AtLevel_NinjaBuilder.AtLevel(int level) { return (Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder)AtLevel(level); }
Sans_Named_WithSkill_NinjaBuilder Named_NinjaBuilder.Named(string name) { return (Sans_Named_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_NinjaBuilder AtLevel_NinjaBuilder.AtLevel(int level) { return (Sans_AtLevel_WithShurikens_NinjaBuilder)AtLevel(level); }
Sans_WithShurikens_WithSkill_NinjaBuilder WithSkill_NinjaBuilder.WithSkill(Skill skillType) { return (Sans_WithShurikens_WithSkill_NinjaBuilder)WithSkill(skillType); }
}
public abstract class NinjaBuilder_Sans_AtLevel : NinjaBuilder_Sans_WithShurikens,
Sans_AtLevel_NinjaBuilder,
Sans_AtLevel_WithShurikens_NinjaBuilder,
Sans_AtLevel_WithSkill_NinjaBuilder,
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder
{
EmptyNinjaBuilder Named_NinjaBuilder.Named(string name) { return Named(name); }
Sans_Named_AtLevel_WithSkill_NinjaBuilder Named_NinjaBuilder.Named(string name) { return (Sans_Named_AtLevel_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder WithShurikens_NinjaBuilder.WithShurikens(int shurikenCount) { return (Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_AtLevel_WithShurikens_NinjaBuilder Named_NinjaBuilder.Named(string name) { return (Sans_Named_AtLevel_WithShurikens_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder WithSkill_NinjaBuilder.WithSkill(Skill skillType) { return (Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder)WithSkill(skillType); }
Sans_Named_AtLevel_NinjaBuilder Named_NinjaBuilder.Named(string name) { return (Sans_Named_AtLevel_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_NinjaBuilder WithShurikens_NinjaBuilder.WithShurikens(int shurikenCount) { return (Sans_AtLevel_WithShurikens_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_AtLevel_WithSkill_NinjaBuilder WithSkill_NinjaBuilder.WithSkill(Skill skillType) { return (Sans_AtLevel_WithSkill_NinjaBuilder)WithSkill(skillType); }
}
public abstract class NinjaBuilder_Sans_Named : NinjaBuilder_Sans_AtLevel,
Sans_Named_NinjaBuilder,
Sans_Named_AtLevel_NinjaBuilder,
Sans_Named_WithShurikens_NinjaBuilder,
Sans_Named_WithSkill_NinjaBuilder,
Sans_Named_WithShurikens_WithSkill_NinjaBuilder,
Sans_Named_AtLevel_WithSkill_NinjaBuilder,
Sans_Named_AtLevel_WithShurikens_NinjaBuilder
{
EmptyNinjaBuilder WithSkill_NinjaBuilder.WithSkill(Skill skillType) { return (EmptyNinjaBuilder)WithSkill(skillType); }
EmptyNinjaBuilder WithShurikens_NinjaBuilder.WithShurikens(int shurikenCount) { return (EmptyNinjaBuilder)WithShurikens(shurikenCount); }
EmptyNinjaBuilder AtLevel_NinjaBuilder.AtLevel(int level) { return (EmptyNinjaBuilder)AtLevel(level); }
Sans_Named_AtLevel_WithShurikens_NinjaBuilder AtLevel_NinjaBuilder.AtLevel(int level) { return (Sans_Named_AtLevel_WithShurikens_NinjaBuilder)AtLevel(level); }
Sans_Named_WithShurikens_WithSkill_NinjaBuilder WithShurikens_NinjaBuilder.WithShurikens(int shurikenCount) { return (Sans_Named_WithShurikens_WithSkill_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_WithShurikens_WithSkill_NinjaBuilder WithSkill_NinjaBuilder.WithSkill(Skill skillType) { return (Sans_Named_WithShurikens_WithSkill_NinjaBuilder)WithSkill(skillType); }
Sans_Named_AtLevel_WithShurikens_NinjaBuilder WithShurikens_NinjaBuilder.WithShurikens(int shurikenCount) { return (Sans_Named_AtLevel_WithShurikens_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_AtLevel_WithSkill_NinjaBuilder WithSkill_NinjaBuilder.WithSkill(Skill skillType) { return (Sans_Named_AtLevel_WithSkill_NinjaBuilder)WithSkill(skillType); }
Sans_Named_AtLevel_NinjaBuilder AtLevel_NinjaBuilder.AtLevel(int level) { return (Sans_Named_AtLevel_NinjaBuilder)AtLevel(level); }
Sans_Named_WithShurikens_NinjaBuilder WithShurikens_NinjaBuilder.WithShurikens(int shurikenCount) { return (Sans_Named_WithShurikens_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_WithSkill_NinjaBuilder WithSkill_NinjaBuilder.WithSkill(Skill skillType) { return (Sans_Named_WithSkill_NinjaBuilder)WithSkill(skillType); }
}
public static class NinjaBuilderExtension
{
public static TBuilderLevel When(this TBuilderLevel ths, Func condition) where TBuilderLevel : EmptyNinjaBuilder
{
ths.AddCondition(condition);
return ths;
}
}
public interface EmptyNinjaBuilder { void AddCondition(Func condition); Ninja Build(); }
public interface Named_NinjaBuilder { TRemainder Named(string name); }
public interface AtLevel_NinjaBuilder { TRemainder AtLevel(int level);}
public interface WithShurikens_NinjaBuilder { TRemainder WithShurikens(int shurikenCount); }
public interface WithSkill_NinjaBuilder { TRemainder WithSkill(Skill skillType); }
// level one reductions
public interface Sans_Named_NinjaBuilder :
AtLevel_NinjaBuilder,
WithShurikens_NinjaBuilder,
WithSkill_NinjaBuilder,
EmptyNinjaBuilder { }
public interface Sans_AtLevel_NinjaBuilder :
Named_NinjaBuilder,
WithShurikens_NinjaBuilder,
WithSkill_NinjaBuilder,
EmptyNinjaBuilder { }
public interface Sans_WithShurikens_NinjaBuilder :
Named_NinjaBuilder,
AtLevel_NinjaBuilder,
WithSkill_NinjaBuilder,
EmptyNinjaBuilder { }
public interface Sans_WithSkill_NinjaBuilder :
Named_NinjaBuilder,
AtLevel_NinjaBuilder,
WithShurikens_NinjaBuilder,
EmptyNinjaBuilder { }
// level two reductions
// Named
public interface Sans_Named_AtLevel_NinjaBuilder :
WithShurikens_NinjaBuilder,
WithSkill_NinjaBuilder,
EmptyNinjaBuilder { }
public interface Sans_Named_WithShurikens_NinjaBuilder :
AtLevel_NinjaBuilder,
WithSkill_NinjaBuilder,
EmptyNinjaBuilder { }
public interface Sans_Named_WithSkill_NinjaBuilder :
AtLevel_NinjaBuilder,
WithShurikens_NinjaBuilder,
EmptyNinjaBuilder { }
// AtLevel
public interface Sans_AtLevel_WithShurikens_NinjaBuilder :
Named_NinjaBuilder,
WithSkill_NinjaBuilder,
EmptyNinjaBuilder { }
public interface Sans_AtLevel_WithSkill_NinjaBuilder :
Named_NinjaBuilder,
WithShurikens_NinjaBuilder,
EmptyNinjaBuilder { }
// WithShurikens
public interface Sans_WithShurikens_WithSkill_NinjaBuilder :
Named_NinjaBuilder,
AtLevel_NinjaBuilder,
EmptyNinjaBuilder { }
// level three reductions
// Named
public interface Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder :
Named_NinjaBuilder,
EmptyNinjaBuilder { }
// AtLevel
public interface Sans_Named_WithShurikens_WithSkill_NinjaBuilder :
AtLevel_NinjaBuilder,
EmptyNinjaBuilder { }
// WithShurikens
public interface Sans_Named_AtLevel_WithSkill_NinjaBuilder :
WithShurikens_NinjaBuilder,
EmptyNinjaBuilder { }
// WithSkill
public interface Sans_Named_AtLevel_WithShurikens_NinjaBuilder :
WithSkill_NinjaBuilder,
EmptyNinjaBuilder { }