I am attempting to draw a stroked circle by using a CAShapeLayer and setting a circular path on it. However, this method is consistently less accurate when rendered to the
Use this method to draw UIBezierPath
/*********draw circle where double tapped******/
- (UIBezierPath *)makeCircleAtLocation:(CGPoint)location radius:(CGFloat)radius
{
self.circleCenter = location;
self.circleRadius = radius;
UIBezierPath *path = [UIBezierPath bezierPath];
[path addArcWithCenter:self.circleCenter
radius:self.circleRadius
startAngle:0.0
endAngle:M_PI * 2.0
clockwise:YES];
return path;
}
And draw like this
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [[self makeCircleAtLocation:location radius:50.0] CGPath];
shapeLayer.strokeColor = [[UIColor whiteColor] CGColor];
shapeLayer.fillColor = nil;
shapeLayer.lineWidth = 3.0;
// Add CAShapeLayer to our view
[gesture.view.layer addSublayer:shapeLayer];