Is it possible to call in a .js file synchronously and then use it immediately afterward?
I had the following problem(s) with the existing answers to this question (and variations of this question on other stackoverflow threads):
Or, slightly more accurately:
My final solution, which loads the script before returning, AND has all scripts properly accessible in the debugger (for Chrome at least) is as follows:
WARNING: The following code should PROBABLY be used only in 'development' mode. (For 'release' mode I recommend prepackaging and minification WITHOUT dynamic script loading, or at least without eval).
//Code User TODO: you must create and set your own 'noEval' variable
require = function require(inFileName)
{
var aRequest
,aScript
,aScriptSource
;
//setup the full relative filename
inFileName =
window.location.protocol + '//'
+ window.location.host + '/'
+ inFileName;
//synchronously get the code
aRequest = new XMLHttpRequest();
aRequest.open('GET', inFileName, false);
aRequest.send();
//set the returned script text while adding special comment to auto include in debugger source listing:
aScriptSource = aRequest.responseText + '\n////# sourceURL=' + inFileName + '\n';
if(noEval)//<== **TODO: Provide + set condition variable yourself!!!!**
{
//create a dom element to hold the code
aScript = document.createElement('script');
aScript.type = 'text/javascript';
//set the script tag text, including the debugger id at the end!!
aScript.text = aScriptSource;
//append the code to the dom
document.getElementsByTagName('body')[0].appendChild(aScript);
}
else
{
eval(aScriptSource);
}
};