I\'m looking to implement a simple timer mechanism in C++. The code should work in Windows and Linux. The resolution should be as precise as possible (at least millisecond a
Late to the party here, but I'm working in a legacy codebase that can't be upgraded to c++11 yet. Nobody on our team is very skilled in c++, so adding a library like STL is proving difficult (on top of potential concerns others have raised about deployment issues). I really needed an extremely simple cross platform timer that could live by itself without anything beyond bare-bones standard system libraries. Here's what I found:
http://www.songho.ca/misc/timer/timer.html
Reposting the entire source here just so it doesn't get lost if the site ever dies:
//////////////////////////////////////////////////////////////////////////////
// Timer.cpp
// =========
// High Resolution Timer.
// This timer is able to measure the elapsed time with 1 micro-second accuracy
// in both Windows, Linux and Unix system
//
// AUTHOR: Song Ho Ahn (song.ahn@gmail.com) - http://www.songho.ca/misc/timer/timer.html
// CREATED: 2003-01-13
// UPDATED: 2017-03-30
//
// Copyright (c) 2003 Song Ho Ahn
//////////////////////////////////////////////////////////////////////////////
#include "Timer.h"
#include
///////////////////////////////////////////////////////////////////////////////
// constructor
///////////////////////////////////////////////////////////////////////////////
Timer::Timer()
{
#if defined(WIN32) || defined(_WIN32)
QueryPerformanceFrequency(&frequency);
startCount.QuadPart = 0;
endCount.QuadPart = 0;
#else
startCount.tv_sec = startCount.tv_usec = 0;
endCount.tv_sec = endCount.tv_usec = 0;
#endif
stopped = 0;
startTimeInMicroSec = 0;
endTimeInMicroSec = 0;
}
///////////////////////////////////////////////////////////////////////////////
// distructor
///////////////////////////////////////////////////////////////////////////////
Timer::~Timer()
{
}
///////////////////////////////////////////////////////////////////////////////
// start timer.
// startCount will be set at this point.
///////////////////////////////////////////////////////////////////////////////
void Timer::start()
{
stopped = 0; // reset stop flag
#if defined(WIN32) || defined(_WIN32)
QueryPerformanceCounter(&startCount);
#else
gettimeofday(&startCount, NULL);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// stop the timer.
// endCount will be set at this point.
///////////////////////////////////////////////////////////////////////////////
void Timer::stop()
{
stopped = 1; // set timer stopped flag
#if defined(WIN32) || defined(_WIN32)
QueryPerformanceCounter(&endCount);
#else
gettimeofday(&endCount, NULL);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// compute elapsed time in micro-second resolution.
// other getElapsedTime will call this first, then convert to correspond resolution.
///////////////////////////////////////////////////////////////////////////////
double Timer::getElapsedTimeInMicroSec()
{
#if defined(WIN32) || defined(_WIN32)
if(!stopped)
QueryPerformanceCounter(&endCount);
startTimeInMicroSec = startCount.QuadPart * (1000000.0 / frequency.QuadPart);
endTimeInMicroSec = endCount.QuadPart * (1000000.0 / frequency.QuadPart);
#else
if(!stopped)
gettimeofday(&endCount, NULL);
startTimeInMicroSec = (startCount.tv_sec * 1000000.0) + startCount.tv_usec;
endTimeInMicroSec = (endCount.tv_sec * 1000000.0) + endCount.tv_usec;
#endif
return endTimeInMicroSec - startTimeInMicroSec;
}
///////////////////////////////////////////////////////////////////////////////
// divide elapsedTimeInMicroSec by 1000
///////////////////////////////////////////////////////////////////////////////
double Timer::getElapsedTimeInMilliSec()
{
return this->getElapsedTimeInMicroSec() * 0.001;
}
///////////////////////////////////////////////////////////////////////////////
// divide elapsedTimeInMicroSec by 1000000
///////////////////////////////////////////////////////////////////////////////
double Timer::getElapsedTimeInSec()
{
return this->getElapsedTimeInMicroSec() * 0.000001;
}
///////////////////////////////////////////////////////////////////////////////
// same as getElapsedTimeInSec()
///////////////////////////////////////////////////////////////////////////////
double Timer::getElapsedTime()
{
return this->getElapsedTimeInSec();
}
and the header file:
//////////////////////////////////////////////////////////////////////////////
// Timer.h
// =======
// High Resolution Timer.
// This timer is able to measure the elapsed time with 1 micro-second accuracy
// in both Windows, Linux and Unix system
//
// AUTHOR: Song Ho Ahn (song.ahn@gmail.com) - http://www.songho.ca/misc/timer/timer.html
// CREATED: 2003-01-13
// UPDATED: 2017-03-30
//
// Copyright (c) 2003 Song Ho Ahn
//////////////////////////////////////////////////////////////////////////////
#ifndef TIMER_H_DEF
#define TIMER_H_DEF
#if defined(WIN32) || defined(_WIN32) // Windows system specific
#include
#else // Unix based system specific
#include
#endif
class Timer
{
public:
Timer(); // default constructor
~Timer(); // default destructor
void start(); // start timer
void stop(); // stop the timer
double getElapsedTime(); // get elapsed time in second
double getElapsedTimeInSec(); // get elapsed time in second (same as getElapsedTime)
double getElapsedTimeInMilliSec(); // get elapsed time in milli-second
double getElapsedTimeInMicroSec(); // get elapsed time in micro-second
protected:
private:
double startTimeInMicroSec; // starting time in micro-second
double endTimeInMicroSec; // ending time in micro-second
int stopped; // stop flag
#if defined(WIN32) || defined(_WIN32)
LARGE_INTEGER frequency; // ticks per second
LARGE_INTEGER startCount; //
LARGE_INTEGER endCount; //
#else
timeval startCount; //
timeval endCount; //
#endif
};
#endif // TIMER_H_DEF