i have been working on mouse motion listener in Java couldn\'t sort it out completely because i want the object to move towards the direction where ever on the screen the mo
There are a few things...
In your keyPressed and mousePressed events, are are only ever process the out of bounds conditions, for example...
if (polyrot < 0) {
polyrot = 359;
polyrot++;
}
//...
if (polyrot > 360) {
polyrot = 0;
polyrot--;
}
But you never process what it should do when it's within the acceptable bounds (0-359)...
Instead, you could simply add or subtract the amount from polyrot and allow the API to deal with it (surprisingly, it's capable for dealing with angles < 0 and > 359), for example...
public void mousePressed(MouseEvent m) {
switch (m.getButton()) {
case MouseEvent.BUTTON1:
polyrot--;
repaint();
break;
case MouseEvent.BUTTON2:
polyrot++;
repaint();
break;
}
}
Now, I'm not sure what you mean by "object to move towards the direction where ever on the screen the mouse is pointed". Does this mean that the object should actually change it's x/y coordinates or should it just "look" at the mouse cursor...
Based on the fact that you actually have no movement code and you basically have the object painted in a fixed location, I'm assuming "look at"...
Basically, you need to know where the mouse is and where the object is, then determine the angle between them...
public void mouseMoved(MouseEvent e) {
int x = width / 2;
int y = height / 2;
Point mousePoint = e.getPoint();
int deltaX = mousePoint.x - x;
int deltaY = mousePoint.y - y;
polyrot = -Math.atan2(deltaX, deltaY);
polyrot = Math.toDegrees(polyrot) + 180;
repaint();
}
You should note that I changed 'polyrot' to 'double'
Your paint method is also wrong. Basically, you are painting your object BEFORE you've transformed it, instead, you should be using something more like...
g2d.translate(width / 2, height / 2);
g2d.rotate(Math.toRadians(polyrot));
g2d.draw(poly);
You should also be calling super.paint(g) before you apply you own custom painting...
As a side note, you should avoid overriding paint of top level containers, like JApplet, but instead, create a custom component, extending from something like JPanel and override it's paintComponent method, performing your custom painting there (don't forget to call super.paintComponent). Take a look at Performing Custom Painting for more details
You should also avoid using KeyListener and instead use the Key Bindings API as it doesn't suffer from the same focus issues that KeyListener does...
Updated with runnable example
So I had a play around with code and produced this simple example...

Basically, I tossed out Polygon in favour of Path2D, basically because it provides much greater functionality and is easy to deal with when scaling ;)
import java.applet.Applet;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Path2D;
public class MouseOver extends Applet implements KeyListener, MouseListener,
MouseMotionListener {
private double xpos, ypos;
private Path2D poly;
private double polyrot = 0;
private int width; // !! added
private int height; // !! added
public void init() {
poly = new Path2D.Double();
poly.moveTo(0, 10);
poly.lineTo(5, 0);
poly.lineTo(10, 10);
poly.lineTo(0, 10);
poly.closePath();
addKeyListener(this);
addMouseListener(this);
addMouseMotionListener(this);
}
public void paint(Graphics g) {
super.paint(g);;
Graphics2D g2d = (Graphics2D) g;
AffineTransform id = new AffineTransform();
width = getSize().width;
height = getSize().height;
g2d.setColor(Color.BLACK);
g2d.fillRect(0, 0, width, height);
g2d.setColor(Color.RED);
id.scale(5, 5);
Shape scaled = poly.createTransformedShape(id);
Rectangle bounds = scaled.getBounds();
g2d.translate((width - bounds.width) / 2, (height - bounds.height) / 2);
g2d.rotate(Math.toRadians(polyrot), bounds.width / 2, bounds.height / 2);
g2d.setStroke(new BasicStroke(5f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
g2d.draw(scaled);
}
public void keyReleased(KeyEvent k) {
}
public void keyTyped(KeyEvent k) {
}
public void keyPressed(KeyEvent k) {
switch (k.getKeyCode()) {
case KeyEvent.VK_LEFT:
polyrot++;
repaint();
break;
case KeyEvent.VK_RIGHT:
polyrot--;
repaint();
break;
}
}
public void mouseEntered(MouseEvent m) {
}
public void mouseExited(MouseEvent m) {
}
public void mouseReleased(MouseEvent m) {
}
public void mouseClicked(MouseEvent m) {
}
public void mousePressed(MouseEvent m) {
switch (m.getButton()) {
case MouseEvent.BUTTON1:
polyrot--;
repaint();
break;
case MouseEvent.BUTTON2:
polyrot++;
repaint();
break;
}
}
public void mouseMoved(MouseEvent e) {
int x = width / 2;
int y = height / 2;
Point mousePoint = e.getPoint();
int deltaX = mousePoint.x - x;
int deltaY = mousePoint.y - y;
polyrot = -Math.atan2(deltaX, deltaY);
polyrot = Math.toDegrees(polyrot) + 180;
repaint();
}
@Override
public void mouseDragged(MouseEvent e) {
// You forgot this method
}
}