I have a class that contains a dynamically allocated array, say
class A
{
int* myArray;
A()
{
myArray = 0;
}
A(int size)
{
Why not have a setSize method.
A* arrayOfAs = new A[5];
for (int i = 0; i < 5; ++i)
{
arrayOfAs[i].SetSize(3);
}
I like the "copy" but in this case the default constructor isn't really doing anything.
The SetSize could copy the data out of the original m_array (if it exists).. You'd have to store the size of the array within the class to do that.
OR
The SetSize could delete the original m_array.
void SetSize(unsigned int p_newSize)
{
//I don't care if it's null because delete is smart enough to deal with that.
delete myArray;
myArray = new int[p_newSize];
ASSERT(myArray);
}