Creating a segue programmatically

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名媛妹妹
名媛妹妹 2020-11-22 12:41

I have a common UIViewController that all my UIViewsControllers extend to reuse some common operations.

I want to set up a segue on this \"

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  •  轻奢々
    轻奢々 (楼主)
    2020-11-22 13:10

    I thought I would add another possibility. One of the things you can do is you can connect two scenes in a storyboard using a segue that is not attached to an action, and then programmatically trigger the segue inside your view controller. The way you do this, is that you have to drag from the file's owner icon at the bottom of the storyboard scene that is the segueing scene, and right drag to the destination scene. I'll throw in an image to help explain.

    enter image description here

    A popup will show for "Manual Segue". I picked Push as the type. Tap on the little square and make sure you're in the attributes inspector. Give it an identifier which you will use to refer to it in code.

    enter image description here

    Ok, next I'm going to segue using a programmatic bar button item. In viewDidLoad or somewhere else I'll create a button item on the navigation bar with this code:

    UIBarButtonItem *buttonizeButton = [[UIBarButtonItem alloc] initWithTitle:@"Buttonize"
                                                                        style:UIBarButtonItemStyleDone
                                                                       target:self
                                                                       action:@selector(buttonizeButtonTap:)];
    self.navigationItem.rightBarButtonItems = @[buttonizeButton];
    

    Ok, notice that the selector is buttonizeButtonTap:. So write a void method for that button and within that method you will call the segue like this:

    -(void)buttonizeButtonTap:(id)sender{
        [self performSegueWithIdentifier:@"Associate" sender:sender];
        }
    

    The sender parameter is required to identify the button when prepareForSegue is called. prepareForSegue is the framework method where you will instantiate your scene and pass it whatever values it will need to do its work. Here's what my method looks like:

    - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
    {
        if ([[segue identifier] isEqualToString:@"Associate"])
        {
            TranslationQuizAssociateVC *translationQuizAssociateVC = [segue destinationViewController];
            translationQuizAssociateVC.nodeID = self.nodeID; //--pass nodeID from ViewNodeViewController
            translationQuizAssociateVC.contentID = self.contentID;
            translationQuizAssociateVC.index = self.index;
            translationQuizAssociateVC.content = self.content;
        }
    }
    

    Ok, just tested it and it works. Hope it helps you.

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